Atys is inhabited by many beings: the Kamis, mysterious shapeshifting creatures devoted to nature's protection; the Karavan, armored humanoids controling an unknown technology; a handful of primitive tribes; and homins, spread into four playable races: Fyros, Matis, Tryker and Zoraï.
Fyros claim to be the warrior people of Atys. Eager for adventure, fighting and hunting against people they consider worthy to defy. They are also eager for knowledge and discovery of the mysteries of Atys past. Not very fervent in nature, their relationship to religion was always shaped by their pragmatism.
Most of the Fyros inhabit the Desert, inside which they established their Empire. They value Truth, Honor, Discipline and Justice. The citizenship rite allows one to become a Fyros Patriot and benefit from various assets and rewards.
Their ancestral tongue is fyrk.
The Matis are a sophisticated, cultured and ambitious people. They master botany and build their homes and tools from living plants. Both artists and conquerors, they believe each homin must earn its place inside society. They are the most faithful followers of the Karavan.
Most of the Matis live inside the Forest, inside which they established their Kingdom, a monarchy of divine right. They value Loyalty to the King and Jena, Aesthetic fulfillment, and Competition. The citizenship rite allows one to become a Matis Vassal and benefit from various assets and rewards.
Their language is Mateis.
The smallst people by height, Trykers are peaceful, devoted to liberty and bon vivant. They dream of a peaceful world with no masters or slaves. Their curiosity makes them excellent explorers and inventors; they fully mastered windmill technology. Often, the personal interpretation of religion incurred the wrath of dogmatists.
Most of the Tryker call the Lakelands their home, where they established their Federation, lead by a Governor. They value Liberty, Egality, and Sharing. The citizenship rite allows one to become a Tryker Citizen and benefit from various assets and rewards.
They have their own language, the Tryker Tyll.
By nature calm and spiritual, Zoraïs are the tallest of all homins. A Mask covers their face, a sacred gift from the Kami, who they serve fervently. Their holy duty is to ensure nature's equilibrium and to fight against the Goo, the plague of the Jungle. Always looking for knowledge they master magnetism.
Most of the Zoraï remain in the Jungle, where they established their Theocracy, lead by the Great Sage. They value Spiritual achievement, Wisdom, and Respect for Nature. The citizenship rite allows one to become a Zoraï Initiate and benefit from various assets and rewards.
They speak the Taki Zoraï.