Factions

Two Powers, different and mysterious, seek to control the destiny of Atys: the Karavan, who watch over the Homins and propagate the word of the goddess Jena, and the Kamis, keepers of the plants and of the world equilibrium. Both possess unique powers, through which they protect and help Homins who follow their divine laws. For centuries, these two Powers have observed each other without confrontation. Their protection will be of great help to you during your journey on Atys, and their wrath may be deadly... So, chose your side carefully.

However, if you choose, at your own risk, not to serve either of the two Powers, other doors are open to you. You can chose Religion Neutrality, and not take sides in the religious struggle, or become a Trytonist and fight in the shadows to free Hominity from the Powers, or even join the ranks of the Marauders and fight both the Powers and the Nations. Your path could also take you to the way of the Rangers, who rely on the unification of both the Powers and the Nations to fight the Kitin enemy.

Karavan Faction

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Includes all the Followers of the Karavan, the hominoid disciples of the goddess Jena.

Any homin willing to enter within the Karavan faction must complete a rite of allegiance and swear to respect the Laws of Jena.

The Karavan offer various services to its Followers, the two most important ones being resurrection and teleportation in all the regions of Atys. They also offer unique rewards to those who fight the Kami Disciples in their name.

The Karavan face the Kamis regularly during outposts battles, with the aim of exploiting their valued resources, using their huge metal drill provided by the Karavan.

Kami Faction

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Includes all the Disciples of the Kamis, the protective bodies constantly linked to the supreme Kami, Ma-Duk.

Any homin willing to enter within the Kami faction must complete a rite of allegiance and swear to respect the Laws of Ma-Duk.

The Kami offer various services to their Disciples, the two most important ones being resurrection and teleportation in all the regions of Atys. They also offer unique rewards to those who fight the Karavan Followers in their name.

The Kamis face the Karavan regularly during outposts battles, with the aim of exploiting their valued resources, using impressive and ecological tree bores provided by the Kami.

Marauder Faction

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Includes all the Homins whose ambition is to conquer Atys by rebelling against the domination of the Powers and Nations. The Marauder Faction was born from the clans of the Homins abandoned in the Old Lands during the First Great Swarm.

This society, ruled by the survival of the fittest, is governed by Combativeness, Conquest and Survival. Over time, the Marauders have developed their own language: Marund.

Marauders do not own any territory in the New Lands; hence, they have erected an encampment in a region claimed both by the Fyros and the Matis.

Any homin willing to enter within the Marauder faction must complete a rite of allegiance and swear to answer the calls of Melkiar, the Black Varinx, war leader of the Marauder Clans. In exchange, they benefit from specific services for resurrection and teleportation all around Atys and the warriors are offered unique rewards.

Marauders regularly try to conquer outposts through battles, with the aim of exploiting their valued resources.

Ranger Faction

Includes all the Homins with a desire to free hominkind from the Kitin-threat.

The guild of the Rangers of Atys, created after the First Great Swarm, is driven by an ideal of brotherhood. The Rangers believe that Homins should live in peace, without division; therefore, they forbid themselves to take part in the quarrels between Homins, and refuse to lay a hand to them, except in case of self-defense.

In addition to patrolling endlessly on Atys, the Rangers also hold strategical bases on Silan and in the Almati Wood. The Silan Camp, managed by Chiang, welcomes Refugees that arrive to the New Lands. The camp in the Almati Wood, managed by the Guide Ranger Orphie Dradius, is used as a logistical center, and surveys the nearby Kitin's Lair.

During the Second Great Swarm, the Rangers helped save Hominity. Their battle plans allowed a safe rescue of the population by convincing the Kamis, the Karavan, the Nations and the Trytonists to collaborate.

While doing everything possible to avoid a third Great Swarm, the Rangers keep close watch on the Kitins, eliminate the overly curious scouts, and develop new fighting techniques and discretionary tactics.

Warning: this faction is currently being implemented IG for roleplay, hence, its rite is not yet accessible.

Trytonist Faction

Includes all Homins who want to free Atys from the yoke of the Powers, considering the appealing rewards they offer as mere lures to enslave Hominity.

Trytonists' guide is Elias Tryton, a mysterious being considered by some as a Karavan renegade, and by others as the husband of the goddess Jena.

Since they are hunted down by the Karavan and barely tolerated by the Kami, Trytonists have to lie hidden in order to survive. Trytonists are currently spread trough guilds of all religions and nations, and have developed a secret network using code names.

Trytonists get their instructions from the Guild of Elias, whose leader, Nicho, is directly in contact with Elias Tryton.

Warning: this faction is currently playable only through roleplay, its rite will be implemented after the Ranger faction.

Religion Neutrals

Some homins chose not to ally with the Powers, without wanting to fight them: they are religion neutrals. Whereas it is not officially a faction, religion neutrality is often considered as such.

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